- Home /
How to prevent joints from separating from their anchor points?
I am trying to create something that at least passes for a chain made of links. I am having an issue in making sure that the individual chain links to do not separate from each other.
This is what I mean: http://gfycat.com/PeacefulUnhappyHornbill
Each capsule has a RigidBody and a ConfigurableJoint with the following settings: http://i.imgur.com/F1iES3s.png
I've been wrecking my head about how to accomplish this for 2 days now and would appreciate any help.
Answer by aneedham0577 · Apr 16, 2021 at 07:41 PM
For anyone else that has a problem, go into Project setting --> Physics2D and set Default Connect Offset to the lowest it can go (0.0001). This fixed it for me.
Your answer
![](https://koobas.hobune.stream/wayback/20220613175834im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
"bleeding" when using configurable joints 2 Answers
configurable joints reset the limit 0 Answers
Configurable Joint in Script! 1 Answer
Character Joints, twist and swing 0 Answers