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Question by ig1r · Nov 23, 2018 at 01:13 AM · raycasttransformvelocityaddforce

Move object along ray cast using object's AddForce or velocity but not transform

In a FPS game the gun fires bullets towards the moving targets, the bullet path is calculated using Physics.Raycast(ray, out hit) method, after that I want that my cloned bullet(using Instantiate method) will follow the ray path. I found that one solution is to use Vector3.MoveTowards

 void Update() {
          float step = speed * Time.deltaTime;
          transform.position = Vector3.MoveTowards(transform.position, target.position, step);
 }

but if I will use transform than the bullets collapse wont be detected, that;s why I'm looking how correctly to apply AddForce to bullet, or set its velocity. I tried AddForce(hit.point) and velocity but the bullet path is not exactly as the ray path, it has slightly another rotation angles.

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Answer by TonicMind · Nov 23, 2018 at 06:33 AM

Call rigodbody.AddRelativeForce(Vector3.forward * bullet force); exactly ONCE when you clone/create your bullet. The bullet must be set to face down along the z axis of your gun BEFORE adding the force.

Cheers!

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