Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by luniac · Dec 14, 2012 at 05:51 PM · collidercubespherepopping

pop up between 2 colliders: bug or not?

Example: I have 2 stretched static cubes with box colliders vertex snapped to each other to create a flat surface. I create a sphere primitive with a rigidbody and no physicmaterial, and place it on one cube. I roll the rigidbody from one cube to the other cube. When the sphere reaches the midway point between the 2 cubes, it slightly pops up into the air as if some vertical force has been applied to it.

Why does this occur? Is this a bug? Should'nt the fact that i vertex snapped them together prevent any gaps between the two cubes?

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image luniac · Dec 15, 2012 at 05:49 AM 0
Share

bump? This is a madness!!!

avatar image luniac · Dec 16, 2012 at 02:16 AM 0
Share

Am i just missing something so simple here that people refuse to even tell me ??? lmao!!!

come on guys!!! whats the deal with this engine!!!

avatar image luniac · Dec 16, 2012 at 10:30 PM 0
Share

PEOPLE PEOPLE I CALL ON THE GODS OF UNITY3D FOR ANSWERS!!! HAVE THE GODS FORSA$$anonymous$$EN $$anonymous$$Y PLEAS!?!?!?

am i being to vague in my explanation?

avatar image luniac · Dec 17, 2012 at 05:47 AM 0
Share

People if you don't respond in the next 24 hours, god will kill a puppy and a kitty.

avatar image Loius · Dec 17, 2012 at 07:20 AM 0
Share

I've seen this exact question asked at least three separate times recently.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by luniac · Dec 17, 2012 at 10:55 AM

OK.... MIN PENETRATION FOR PENALTY IS THE CULPRIT HERE... if it is left on the default of .05 then it causes a large penalty force upwards and causes a significant pop up... once i set it to 0 there is no pop up at all... perhaps a slightly higher value will hit a sweet spot...

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Evil-Dog · May 21, 2013 at 05:24 PM 0
Share

Thanks I had the same issue

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

sphere gets into cube 1 Answer

Sphere clipping in cube 1 Answer

How do I cause the collision of one object affect the movement of another object? 0 Answers

Implementing a quadtree LOD system to a cube-sphere 1 Answer

CharacterController vs Rigidbody (photo included) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges