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Question by Friction · Jan 07, 2015 at 10:51 AM · texture2dcount

Texture2D Count C#

 public List<Texture2D> textureList;
 void OnGUI(){
 if(GUI.Button(new Rect(10,10,200,50),"White")){
 renderer.material.mainTexture = textureList[0];
 for(int i=0; i<textureList.Count;i++){
 //a = 0
 int a = textureList[i];
 Debug.Log(a);
 }
 }
 if(GUI.Button(new Rect(10,60,200,50),"Blue")){
 renderer.material.mainTexture = textureList[1];
 for(int i=0; i<textureList.Count;i++){
 //a = 1
 int a = textureList[i];
 Debug.Log(a);
 }
 }
 }


error CS0029: Cannot implicitly convert type UnityEngine.Texture2D' to int'

What is wrong? How can do it?

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avatar image Friction · Jan 07, 2015 at 11:04 AM 0
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I want to access active texture number. Like this: Debug.Log ("Active texture no:" + XX)

avatar image george_vasilchenko · Jan 07, 2015 at 01:14 PM 0
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Can you explain what are you trying to achieve? You can debug the texture name if you want. Can you give more information?

avatar image Friction · Jan 07, 2015 at 01:28 PM 0
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I handle it different way. Thank you for your support.

avatar image richyrich · Jan 07, 2015 at 02:28 PM 0
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Cool. You could post your solution as the answer

avatar image Friction · Jan 11, 2015 at 10:36 PM 1
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I handle it this way:

 public List<Texture2D> textureList;
 int textureCount;
 if(GUI.Button(new Rect(10,10,200,50),"White")){
 textureCount=0;
 changeColor();
 }
 void changeColor(){
 renderer.material.mainTexture = textureList[textureCount];
 PlayerPrefs.SetInt ("COLOR",textureCount);
 }

=))

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Answer by Priyanshu · Jan 07, 2015 at 11:17 AM

a is type of integer and textureList is type of Texture2D

Hence the error

  renderer.material.mainTexture = textureList[0];

Activate texture number is 0.

  renderer.material.mainTexture = textureList[1];

Active texture number is 1.

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