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Question by Chickenator · Jan 06, 2015 at 04:05 PM · speedprocessor

How many processing cores can Unity3D use?

I have the option of getting 3.33 ghz 4 cores processor, a 2.66ghz 6 cores or a 2.93 ghz 6 cores. I know that the middle one will be slower than the last, you don't have to tell me that. What I would like to know is how many cores can unity use? and what would work better, 4 fast cores or 6 slower ones?

Thanks in advance

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Answer by tanoshimi · Jan 06, 2015 at 04:51 PM

It depends.

If you're talking about playing games, generally speaking, Unity applications are single-threaded. However, there's nothing to stop you creating your own threads using Mono's System.Threading - just so long as they don't directly call into the Unity API. But you could, for example, offload AI calculations to a thread on a separate core. (the functions that are likely to benefit from being in a separate thread are unlikely to directly call into Unity anyway...)

As for creating games in the editor, certain editor functions are multithreaded through an internal job-scheduling system including Mecanim, Shuriken, Multithreaded renderer, Mesh skinning, and Cloth (according to this).

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avatar image Chickenator · Jan 06, 2015 at 04:54 PM 0
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Thanks! I just didn't want to spend money and realise that it didn't work well in unity

avatar image tanoshimi · Jan 06, 2015 at 05:07 PM 1
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It'll work fine. Whether you'll notice much performance difference or not is hard to say (you can have all the processing cores you want - if the performance of your game is not CPU-bound it's not gonna make a slight bit of difference)

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