Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Neurus_Ex · Jan 06, 2015 at 12:33 PM · c#inputjoystick

Managing input from two players in the same computer using the Xbox 360 controller.

Hello!

I'm working in a small project in which two players fight each other in the same computer. For this, I have a class I made to handle all the input stuff from Unity (Called InputController), as it seems everywhere people say to not use Unity's own InputManager.

I decided to adapt my InputController (which only read KeyInputs values, and worked kinda fine) to get also the movement from the joystick axis from one xbox controller. Basically, I'm reading Input.getAxis("Horizontal"/"Vertical") and interpreting a value different of zero as "joystick is being used", only for the second player. When launching the game and moving the first tank, it seems that Axis as changes, player 2 moves too.

I've read that the way to solve this is creating two InputManagers and reading from each player its own InputManager (So when player one's virtual axis changes, player two's don't), but also I've read that using InputManagers is not advisable.

So:

  • The only way to control two objects in game with both keyboard and joystick is using the not-recommended InputManager and declaring two of it?

  • What is exactly the virtual axises? a reference to any kind of transformation of an item linked with the InputManager?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by LDev77 · Jan 10, 2015 at 04:44 PM

Maybe try to have more than 2 joysticks for each player and duplicate them as is? I can't think of anything else unless you plan to use the Network base class.

using UnityEngine; using System.Collections;

class Main: MonoBehavior

{

public Network network = new Network();

void Update() {

// network.doSomething(some.Arguments, other.Arguments);

}

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Apply Input.GetAxis Smoothing to Joystick Axis 0 Answers

Speedlink Black Widow Flightstick 0 Answers

Rotation of a object depending on where the joystick is facing 1 Answer

Multiple Cars not working 1 Answer

joystick connected 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges