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DontDestroyOnLoad for hidden objects in hierarchy
Just wondering if it is possible to move a hidden object over to another scene? currently it isnt working for me.
@$$anonymous$$larax disabled http://gyazo.com/a792ca589242d6de294c967d5cf4f438
Your logic is incomplete. For fly wants to hide something in a scene if it is unused ? I think you explain more your goals .
@$$anonymous$$amuiyshirou basically, I am using this for my options UI. It doesnt seem logical to copy and paste the whole gameobject with the child elements each scene I have.
Answer by Anxo · Jan 06, 2015 at 03:23 PM
Just put it inside an empty game object, have the empty game object Active and the child deactivated, attach DontDestroyOnLoad on parent. BOOM!
Thank you so much for this, surprised I didn't think of that
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