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Question by Guzaii · Jan 06, 2015 at 06:19 AM · javascriptrigidbodyaddforce

rigidbody.AddForce to another object

I want my "Jumper" object, to access the Rigidbody on my Player. And add a force to that. Searched for hours to find answers on google. but nothing. Followed all guides i could find. I got this: #pragma strict

 var thePlayer : GameObject;
 var jumpForce : int;
 
 function Start () {
 
 }
 
 function OnTriggerEnter (other : Collider) {
 
     rigidbody.AddForce(Vector3.up * jumpForce);
     Debug.Log("Trigger Entered");
 
 }

But i dont know, how to target other objects, with rigidbody.

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Answer by Ekta-Mehta-D · Jan 06, 2015 at 06:31 AM

hii..

 function OnTriggerEnter (other : Collider) {
  
      other.attachedRigidbody.AddForce(Vector3.up * jumpForce);
      Debug.Log("Trigger Entered");
  
  }

This can force to target object. Thanks.

Also check all trigger collider constraints. i mean isTrigger is true or not.

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avatar image tayfuncavdar · Nov 25, 2017 at 09:46 PM 0
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Thanks Ekta. i am looking for this for 3 hours. But it didnt solve the my problem. i have a racket and a ball. I wanted to bounce the ball when they collide. I added rigidbody two of them and colliders. And physicss material. But sometime, they didnt collide realistic. Specially when rocket moving, It seems not real racket hit the ball. How can i solve this. Thanks...

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Answer by W.Walter · Jan 06, 2015 at 07:00 AM

Hey, along with Ekta's answer,you could also create a public "var PlayerRigidbody : Rigidbody;" on your Jumper object, then assign the reference in the editor. You can then access PlayerRigidbody from within the Jumper script. Best Regards

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avatar image Ekta-Mehta-D · Jan 06, 2015 at 07:19 AM 0
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yea that can be another way. Gud.

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