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Question by Theacesofspades · Feb 20, 2013 at 03:54 AM · arrayclass

Why cant i do this with an array?

Im just starting to learn how to use arrays and classes and im wondering how i can get this to work can someone help me? Thanks!

TestArray

 var people = 10;
 
 var personArray : myPerson [];
 
 
 class myPerson
 {
     
 }
 
 
 function Start () 
 {
     personArray = new myPerson [people];
 }

AddToArray

  var testInventoryObject : Transform;
 
  class myPerson
     {
         var myName = "Brandon";
     }
     
     function Update () 
     {
         if (Input.GetKeyDown("e"))
         {
             testInventoryObject.GetComponent(TestArray).personArray[0] = myPerson;
         }
     }

Can someone tell me how i can make this work?

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Answer by Benproductions1 · Feb 20, 2013 at 04:23 AM

In Unity, Arrays are very different from built in arrays

A built in array can only contain 1 type of object, but is faster

 var lolies:lol[];

You cant change it without creating a new one, it's non dynamic

A Array is what your used to and is defined like this:

 var lolies:Array = [lol]

They are slower, but dynamic

Hope this helps, Benproductions1

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avatar image Theacesofspades · Feb 21, 2013 at 02:20 AM 0
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So can you give me an example of a script like i should be using? Thanks.

avatar image Eric5h5 · Feb 21, 2013 at 02:26 AM 1
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You should never use the Array class. Use a generic List if the array should be dynamically sized. Also, what you're talking about is a built-in array, not a list.

avatar image Benproductions1 · Feb 21, 2013 at 03:24 AM 0
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If you looking for a list (generic list) heres a good link:: http://answers.unity3d.com/questions/166789/iterate-through-generic-list.html

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