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Question by AmirSavand · Oct 23, 2017 at 09:04 AM · resolutionscale

Screen resolution, scaling and UI size (Small on mobile)

Hi, I'm making a 2D game with 16.9 aspect ratio, and when I build on windows (1920x1080) or test mode (1600x900) the scaling seems fine.

But on my android device (Nexus 6P) which has a high resolution, things get smaller (quality is fine tho).

So how can I fix it? objects look smaller and UI does too. For UI I changed the scaling option (to Scale with screen size) but still small.

Should I use SetResoltuion? is that usual or what to do to have the same scaling as in 1920.

UPDATE

Setting resolution Screen.SetResolution (1920, 1080, true); doesn't do anything.

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avatar image AmirSavand · Oct 23, 2017 at 09:05 AM 0
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I also need to know, how can I set max resolution to 1920x1080.

avatar image Hellium · Oct 23, 2017 at 09:06 AM 0
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Which UI scale mode do you use on your Canvas scaler components?

avatar image AmirSavand Hellium · Oct 23, 2017 at 09:13 AM 0
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Like I said, Scale with screen size.

avatar image Hellium AmirSavand · Oct 23, 2017 at 10:41 AM 0
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And I suppose you have set 1920 x 1080 as reference resolution ? Have you tried to play with the $$anonymous$$atch slider?

If you want to test the result without compiling to your mobile, the Game window allows you to add a new resolution preset ins$$anonymous$$d of "Free Aspect".

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avatar image shadyshrif · Dec 03, 2017 at 10:31 PM 0
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I have the same problem exactly! No one answers!

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