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Question by temstindoesunity · May 20, 2014 at 02:39 AM · javascriptaudiosound on key

How to prevent an audio clip being spammed?

 var reload : AudioClip;
 
 function Update (){
 
     if (Input.GetKeyDown("r")) {
         audio.PlayOneShot(reload);
     }
 }

This JavaScript works fine but if you repeatedly press R, it spams the sound and eventually makes a huge audio mess. How do i prevent this?

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avatar image getyour411 · May 20, 2014 at 02:40 AM 1
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try adding && !audio.isPlaying ?

http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-isPlaying.html

avatar image temstindoesunity · May 20, 2014 at 02:48 AM 0
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I can still spam the audio clip.

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Answer by getyour411 · May 20, 2014 at 03:18 AM

Move it into a coroutine

http://forum.unity3d.com/threads/6259-Audio-coroutine

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