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Question by · Dec 22, 2014 at 09:50 AM · ui4.6

Block Scene objects click through UI

Good day Is there a easy way in Unity4.6 to block clicking or any other mouse activity if cursor position is over the UI element? I dont want to interact with any object on workign area if working on UI

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Answer by Kiwasi · Dec 22, 2014 at 10:39 AM

Another alternative is to use the event system to process all of your clicks with a physics raycaster. Clicks will automatically get prioritised.

Edit: Adding a YouTube video, since this has been asked a few times

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avatar image · Dec 22, 2014 at 01:13 PM 0
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I got EventSystem in my project, but I cant find any possibility to process click to physical raycast. I thought about it, when found an option on Canvas Group component.. Can you explain it please?

avatar image demented_hedgehog · Jun 09, 2015 at 03:12 AM 0
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The video is very good. Well worth a look.

avatar image sagiv_bg · May 07, 2016 at 02:39 PM 0
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hi, looks nice but I'm confused, what if i have a Gamemanager that handle a start game click (basicly any key on any spot on the screen). where do i need to implement the interface then (i've tried to implement it on that Game$$anonymous$$anager but no luck, the OnClick function doesnt fire at all). thanks in advanced

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Answer by martin101 · Dec 22, 2014 at 10:23 AM

How do I stop clicks/touches on the UI from 'going through it' and being clicks in my game world?

Use EventSystem.current.IsPointerOverGameObject() to check whether the mouse is over a GUI element before you process your game world clicks. See this post for an example. Also, on mobile, you may need to specify which finger you're asking about - see this thread for details.

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Answer by LRG · Dec 22, 2014 at 10:15 AM

From the forums:

How do I stop clicks/touches on the UI from 'going through it' and being clicks in my game world?

Use EventSystem.current.IsPointerOverGameObject() to check whether the mouse is over a GUI element before you process your game world clicks. See this post for an example. Also, on mobile, you may need to specify which finger you're asking about - see this thread for details.

There might be a new better way, though.

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