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Question by PandawanFr · Nov 27, 2016 at 06:32 PM · arrayjsonserialize

JsonUtility not working with Arrays

Hello,

I'm having a problem serializing an array into json. I am using Unity's JsonUtility and I thought they were supported since some people said it here. Anyways if it isn't supported how could I do it without, if it is, then why does this code not work?

 // Test array that will be converted
 string[] test = new string[] { "test", "Hello World"};
 
 // Get the length of the array to convert
 Debug.Log(test.Length);
 
 // Convert array to json
 string json = JsonUtility.ToJson(test);
 
 // This returns {}
 Debug.Log(json);


For some reason my output is

 2
 {}

Thanks!

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avatar image Bunny83 · Nov 28, 2016 at 03:11 AM 1
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I never used Unity's JsonUtility so i can't say anything for sure but as far as i know it requires the root object to be a class. So you can't directly serialize an array or a simple value. Try with a class around

avatar image PandawanFr Bunny83 · Nov 28, 2016 at 05:53 AM 0
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Yup that was it! I just had to put the Array inside a class and it worked! Thanks a lot!

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Answer by PandawanFr · Nov 28, 2016 at 05:55 AM

Thanks to @Bunny83, it works now!

All I had to do was put the array inside it's own custom class and then mark that class as [Serializable] and just use ToJson with that object instead.

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Answer by ztougas · Nov 28, 2016 at 08:07 AM

This works...you need an Object to define the call for JSON.

using UnityEngine; using System.Collections;

public class MaterialController : MonoBehaviour {

 // Use this for initialization
 void Start () {
     //store the retrieved JSON object to a string
     string json =  "";

     TestObject testobj = new TestObject();

     testobj.test = "My test string";

     json = JsonUtility.ToJson(testobj);
          
     Debug.Log (json);
 }
 

 //*************************************************
 // JSON Object structure for JSON Decoding. 
 //*************************************************
 [System.Serializable] public struct TestObject {

     public string test;

 }

}

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avatar image ztougas · Nov 28, 2016 at 05:35 AM 0
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And this is what my log shows:

{"test":"$$anonymous$$y test string"} UnityEngine.Debug:Log(Object) $$anonymous$$aterialController:Start() (at Assets/_Scripts/$$anonymous$$aterialController.cs:19)

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