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4
Question by Berenger · Jan 23, 2011 at 01:07 PM · javascriptvariableinspectorhidden

Why is my class hidden in inspector with C# and not JS?

I used to code in JS (with Unity at least) and I recently decided to go for C#. In JS, when you create a class and use it in a monobehaviour, it's shown in the inspector, with a little arrow to unfold, but apparently not in C#. The code below explain the matter :

JS code (I can see "classVar" in the inspector, and "varNotHidden" within it)

class SecondClass { var varNotHidden : int = 0; @HideInInspector var varHidden : int = 0; }

class MainClass extends MonoBehaviour
{
var classVar : SecondClass;
}

C# code (I can't see "classVar" in the inspector)

using UnityEngine;

public class SecondClass {
public int varNotHidden = 0; [HideInInspector] public int varHidden = 0; }

public class MainClass : MonoBehaviour { public SecondClass classVar; }

So I wonder why "classVar" remain invisible in C#. Both variable and class are public, I'm not using [HideInInspector] for it. I'm kind of lost ...

Is there something like [PrettyPleaseDontHideInInspector] ? I really hope I don't have to use a CustomEditor for each class ...

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Answer by Peter G · Jan 23, 2011 at 01:11 PM

You have to add the [System.Serializable] attribute to your class in C#.

[System.Serializable]
class someClass {
      public int thisValueWillBeDisplayed;
}
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avatar image Berenger · Jan 23, 2011 at 01:24 PM 0
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Exactly what I needed, thanks :)

avatar image idbrii · Mar 23, 2015 at 03:08 AM 0
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http://docs.unity3d.com/ScriptReference/Serializable.html

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