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This question was closed Jan 05, 2015 at 02:30 PM by EvilTak for the following reason:

Problem has been solved.

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Question by EvilTak · Jan 04, 2015 at 12:47 PM · projectorweather

Unity Terrain Grass not affected by Projector

Unity's Grass System supports receiving shadows (look here, this is from the same scene), but a projector has no effect on it. I am using projectors to simulate cloud shadows and give a gloomy effect. It works brilliantly, but the grass is still lit brightly which looks odd. Screenshot:

alt text

The grass is still the same color but the trees and terrain have gone dark. Is there any custom shader or something which can resolve this problem? Or is there a solution on the asset store which I haven't tried?

EDIT: I noticed that all detail objects (including trees) on the terrain aren't affected by the projector. I set the projector opacity to fully black and this is what I got:

alt text

It's the same scene and image as the first screen, the only difference is the shadow (projector) opacity.

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avatar image EvilTak · Jan 05, 2015 at 02:29 PM 0
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UPDATE: I found on Unity's blogs that they have disabled projector effects on tree, foliage and grass shaders. We can disable it using IgnoreProjector tag (Its at the bottom). I tried that with the ATS v2 shaders, but it is giving a bad effect of darkening half the bark. Any way, I realized I don't need it that much anyway!

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