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Question by tkgasbroo · Oct 03, 2018 at 12:34 PM · c#rigidbodynewbie2.5d2d rotation

I want to make my player move forwads on the direction that its looking on 2d. How do i do that?

Im quite new on the game development, my movement script for a 2d sprite is quite simple, i did when you press q the sprite rotates counterclockways, and when you press e it rotates clockways, but when i move my player it stil moves up down left and right and not in the direction that its rotated. Here is my script. Need help <3

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float speed;
 private Rigidbody2D rb;
 private Vector2 moveVelocity;
 public float rotateSpeed;

 private void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
 private void Update()
 {
     Vector2 moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     moveVelocity = moveInput.normalized * speed;

 }
 private void FixedUpdate()
 {
     rb.MovePosition(rb.position + moveVelocity * Time.fixedDeltaTime);
     if (Input.GetKey(KeyCode.Q))
     {
         transform.Rotate(Vector3.forward * rotateSpeed);
     }
     if (Input.GetKey(KeyCode.E))
     {
         transform.Rotate(Vector3.back * rotateSpeed);
     }


 }

}

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