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Question by Mugaa · Jan 04, 2015 at 04:58 PM · uiinputmanagergetbutton

getButton always return true

When I call getButton with same button in input module in code. It's always return true, even i didnt click that button and i already disable all interactable ui element. If I change to different button that not same button in input module,it's work fine.

so if i want to getButton the same button in input module. What should i do.

edit add some code

 if(Input.GetButton("Ok") && !submitClicked){
     submitClicked = true;
 
     foreach(GameObject obj in target){
         obj.GetComponent<BaseCharacterObject>().Selected = false;
     }
 
     action.Target = target.ToList();
             
     uiState = UIStateMachine.EndUIState;
     submitClicked = false;
 }

Button "Ok" is the same as Submit button in Standalone Input module When i run ,Input.GetButton("Ok") is always return true even i didnt press it

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avatar image gjf · Jan 04, 2015 at 02:22 PM 0
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start by posting the actual code that you've tried...

avatar image Mugaa · Jan 05, 2015 at 06:18 AM 0
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I feel like i know the problem, but still dont know how to fix it. before the process come to this if expression.I have to press O$$anonymous$$ 1time. because of this, GetButton("Ok") is still true when the process come to expression and run the code at lest 1time.

I think i have to wait till GetButtonUp is true and do this (maybe).

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Answer by Qasem2014 · Jan 04, 2015 at 06:38 PM

test your input :

 if(Input.GetButton("Ok")) { print("OK"); }

so if it works good , submitClicked variable coused problem

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