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Question by Epikdude70 · Jan 04, 2015 at 04:57 PM · timertimer-script

How do I create a mission timer?

I have been remaking an old game that I love, but I have one problem... I can't make a timer, not a countdown timer, but a timer that counts up... I am familiar with Unity, but not good at programming... thanks if anyone helps.

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Answer by Mmmpies · Jan 04, 2015 at 05:56 PM

I tend to agree with @tanoshimi that you should at least try something first but this is so simple it's almost easier to answer than ask what you've tried.

 private float myTimer;
 
 Update()
 {
     myTimer = myTimer + Time.deltaTime;
 }

Time.deltaTime is 1 second divided by the number of frames you get on the platform you run your game on. No matter what your platform 1 second will = 1 second real time if you add Time.deltaTime to it each frame as Update does.

Example in C#

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Answer by BlackPanda · Jan 04, 2015 at 06:11 PM

Or you can use the Stopwatch class:

 using UnityEngine;
 using System.Collections;
 using System.Diagnostics;
 
 public class MissionTimer
 {
     StopWatch watch = new Stopwatch();
     int maxTime = 15;
 
     void Start()
     {
         watch.Start();
     }
 
     void Update()
     {
         if(watch.Elapsed.Seconds > maxTime)
         {
             watch.Stop();
             print("Time's UP!");
         }
     }
 }

Stopwatch class

Again, you should first google basic programming problems like this before posting here. :)

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