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Question by chaikadev · Jan 04, 2015 at 04:57 PM · raycastpathfindingrtsray

How do you assign a ray to a game object?

I'm trying to figure out path finding and I'd like my characters to move to different speeds according to the type of terrain. I thought of emitting rays under the agents so I could check the type of object under them with an "if" statement. However, one line of code is problematic and I can't seem to figure out how to fix it. I can't figure out how to assign the rays under the agents.

 using UnityEngine;
 using System.Collections;
 
 public class followtarget : MonoBehaviour 
 {
     public Transform target;
     NavMeshAgent agent;
 
     // Use this for initialization
     void Start () 
     {
         agent = GetComponent<NavMeshAgent> ();
     }
 
     RaycastHit CheckSpeed;
 
     private float raycastLength = 10;
 
     //this is the problematic line
     private Ray ray = new Ray(GameObject.transform, transform.up(-1));
 
     // Update is called once per frame
     void Update () 
     {
         agent.SetDestination (target.position);
                               
         if (Physics.Raycast (ray, out CheckSpeed, raycastLength))
         {
             if (CheckSpeed.collider.name == "Gazon")
             {
                 agent.speed /= 2;
             }
         }
 
         Debug.DrawRay(ray.origin, ray.direction * raycastLength, Color.yellow);
     }
 }
 
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avatar image Askmejin · Jan 04, 2015 at 05:01 PM 0
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Do you want to raycast in "down" direction under the object and get hitinfo about ray collider?

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Answer by Askmejin · Jan 04, 2015 at 07:15 PM

I am pretty sure you need to use "Vector3.down" as a raycast direction. Something like:

 if (Physics.Raycast(transform.position, Vector3.down, out CheckSpeed, raycastLength))
 {
     if(CheckSpeed.collider.name == "Gazon")
     { /*...*/ }
 }

Anyway, look at Documentation and you can find your answer or search here:

Unity answers - Ray cast downward for ground collision

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Answer by Qasem2014 · Jan 04, 2015 at 07:33 PM

 RaycastHit Hit;
 if(Physics.Raycast(transform.position, Vector3.down, out Hit, 10)) { print("I am over "+Hit.transform.name); }

test this code :)

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