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Question by ullman · Jan 04, 2015 at 04:56 PM · textureresources

Resources folder fails to load 2048 texture in standalone

So I have a couple of textures in a resources folder, and I'm having trouble loading them up as 2048 max size resolution in a standalone game. Basically, nothing loads. But if I change max size to 1024, everything loads fine. Is this some kind of Resources folder limitation? I don't understand why loading a higher resolution texture should be a problem here. Any help would be great.

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avatar image ullman · Jan 04, 2015 at 09:16 AM 0
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$$anonymous$$y computer has 32gb of ram...

avatar image Graham-Dunnett ♦♦ · Jan 04, 2015 at 04:56 PM 0
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Is your standalone a 32 or 64-bit app?

avatar image tanoshimi · Jan 04, 2015 at 06:50 PM 0
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@ullman - I meant GPU memory, not RA$$anonymous$$. But there's not much detail in your post to confirm whether this is relevant or not. So are you actually changing the size of the texture file itself, or just the $$anonymous$$ax size in the import settings?

avatar image ullman · Jan 05, 2015 at 02:54 AM 0
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Graham: I've tried both 32 and 64. Same results unfortunately.

Tanoshimi: I have a gtx 780 ti. Not sure what the memory size is, but it should be enough I think. I'm changing the max size on the import setting to 2048 because the textures look very pixelish on 1024..

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