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Resources folder fails to load 2048 texture in standalone
So I have a couple of textures in a resources folder, and I'm having trouble loading them up as 2048 max size resolution in a standalone game. Basically, nothing loads. But if I change max size to 1024, everything loads fine. Is this some kind of Resources folder limitation? I don't understand why loading a higher resolution texture should be a problem here. Any help would be great.
@ullman - I meant GPU memory, not RA$$anonymous$$. But there's not much detail in your post to confirm whether this is relevant or not. So are you actually changing the size of the texture file itself, or just the $$anonymous$$ax size in the import settings?
Graham: I've tried both 32 and 64. Same results unfortunately.
Tanoshimi: I have a gtx 780 ti. Not sure what the memory size is, but it should be enough I think. I'm changing the max size on the import setting to 2048 because the textures look very pixelish on 1024..