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PINBALL: Ball colliding problems
Before you read, here is a video about my problem:
The video shows from the top, but this is a 3d game.
The ball sometimes collide with the walls, sometimes not, and sometimes it goes into the flippers or other object, as you can see in the video at 0:08 or 0:14. The half of the ball is in the floor as well, so it doesn't roll at the top of it. Picture:
The blue walls and the flippers have mesh colliders.
The ball has sphere collider.
The floor has box collider.
The ball and the flippers have rigidbody attached, set up: Interpolate, and continous dynamic detection.
Time setup is: fixed timestep= 0,01; max= 0,33; time scale=1 .
Thanks for yous helps!!!
(Sorry for language problems.)
Answer by Balint · Nov 03, 2013 at 04:59 PM
I set "min penetration for penality2 to zero. this solved my problem. :)