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Mesh collider polygon reduction
Hello, so i have recently created a car in blender which has around 60k faces. I have imported it into the unity and when i trie to apply mesh collider (i need convex and i know differences between convex and not convex) im getting error that i have many polygons.
My question is if there is any way of reducing or recalculating polygons except reducing faces in blender, becouse then my car looks horribly.
Answer by FortisVenaliter · Apr 13, 2017 at 05:02 PM
Don't use the same mesh for collision as you do for rendering. In blender, block out the basic car shape and export that as a separate mesh. Generate colliders for this new mesh, and then drag it onto the MeshCollider component of the car. That way you get the best of both worlds.
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