Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 03, 2015 at 11:05 PM by tanoshimi for the following reason:

Duplicate Question, by definition...

avatar image
0
Question by awplays49 · Jan 03, 2015 at 10:24 PM · second

Second attempt at fixing broken code, yet it still does the same thing.

this is the code and the previous question http://answers.unity3d.com/questions/868285/soo-wierd-clamp-doesnt-work-when-moving-and-goes-p.html

 using UnityEngine;
 using System.Collections;
 
 public class CameraController : MonoBehaviour {
     
     public int Sensitivity;
 
     public float MaxDistance;
     private float MouseY;
     private float MouseYSet;
     private float CameraAngleX;
     
     public float CameraY;
     public float CameraZ;
 
     public GameObject CameraTarget;
     
     void Start () {
     }
     
     void Update () {
         // Look controls
         MouseY -= Input.GetAxisRaw ("Mouse Y");
         CameraY = Mathf.Clamp (CameraY + (MouseY - MouseYSet) * Sensitivity * 10, CameraTarget.transform.position.y + transform.lossyScale.y / 2, CameraTarget.transform.position.y + transform.lossyScale.y / 2 + MaxDistance);
         CameraZ = Mathf.Clamp (CameraZ + (MouseY - MouseYSet) * Sensitivity * 10, CameraTarget.transform.position.z - MaxDistance, CameraTarget.transform.position.z - MaxDistance / 4 * 3);
         if (MouseYSet != MouseY)
         {
             transform.localPosition += new Vector3 (0, CameraY - transform.localPosition.y, CameraZ - transform.localPosition.z);
             transform.LookAt (CameraTarget.transform.localPosition);
             MouseYSet = MouseY;
         }
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image awplays49 · Jan 03, 2015 at 10:48 PM 0
Share

@StaticHS could you take a look at this for me please?

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

How Do I Stop My Character From Falling Through The Terrain!? 1 Answer

please help NullReferenceException object 1 Answer

Need help with the inventory 1 Answer

Money System 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges