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Question by wesrm · Oct 05, 2012 at 12:03 AM · cameraquaterniongyroscope

Camera Rotation using Gyroscope: Yaw and Pitch reversed

Hi,

I found some code that uses Input.gyro.attitude to rotate the camera. It's working, however the Yaw and Pitch are reversed. The pitch is rotating left/right and the Yaw is up/down. Here is the code in the Update function.

 Quaternion offsetRotation = Quaternion.Inverse(gyroInitialRotation) * Input.gyro.attitude;
 cam.transform.localRotation = initialRotation * offsetRotation;

In the Start function I am setting the initial rotations.

 initialRotation = transform.rotation; 
 gyroInitialRotation = Input.gyro.attitude;

I am on iOS. Can someone please let me know how I can flip the Yaw and Pitch. If possible, I would like to not allow roll.

Thanks Much

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Answer by ina · Oct 05, 2012 at 01:43 AM

phoberman has a nice gyro script that may help. it works well on iOS, but has been off and on flipped by a quat, due to Unity being inconsistent and sloppy in their Android updates.

http://forum.unity3d.com/threads/98828-sharing-gyroscope-controlled-camera-on-iPhone-4?p=849438&viewfull=1#post849438

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Answer by ulissescad · Jul 29, 2016 at 12:29 PM

I used some examples of reply and unity to made this code, and him works fine to me:

float yRotation; float xRotation; void Start{

Input.gyro.enabled = true; } void Update{ yRotation += -Input.gyro.rotationRateUnbiased.y; xRotation += -Input.gyro.rotationRateUnbiased.x;

transform.eulerAngles = new Vector3(xRotation, yRotation, 0); }

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