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How to get rid of Pixelated edges on rotated objects?
So I created a few quads in unity and gave them an unlit shader. When I rotated them, they are heavily pixelated. Check screenshot.
I tried two things to no avail: 1. Changing anti-aliasing settings to x4 gave a decent result but still not production worthy result. Theres still a lot of pixelation. 2. Tried rotating the camera instead. Still no good.
I am having a similar problem. Did you find a solution to this problem?
Using FSAA is the correct and only solution, considering the screen is made of pixels. There's nothing you can do about that, aside from using smaller pixels, which means getting a high-DPI display.
What is FSAA, How to use it one 2d Games ?
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