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Question by kriket · Jun 22, 2015 at 03:50 AM · pixelated

How to get rid of Pixelated edges on rotated objects?

So I created a few quads in unity and gave them an unlit shader. When I rotated them, they are heavily pixelated. Check screenshot.

I tried two things to no avail: 1. Changing anti-aliasing settings to x4 gave a decent result but still not production worthy result. Theres still a lot of pixelation. 2. Tried rotating the camera instead. Still no good.

http://i.imgur.com/U2zNhhT.png

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avatar image $$anonymous$$ · Nov 04, 2015 at 06:59 PM 0
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I am having a similar problem. Did you find a solution to this problem?

avatar image Eric5h5 $$anonymous$$ · Nov 04, 2015 at 08:02 PM 0
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Using FSAA is the correct and only solution, considering the screen is made of pixels. There's nothing you can do about that, aside from using smaller pixels, which means getting a high-DPI display.

avatar image thakurigamesstudio Eric5h5 · Mar 28, 2019 at 05:13 AM 0
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What is FSAA, How to use it one 2d Games ?

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