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Question by dansav · Feb 15, 2015 at 11:02 PM · iosvariablecomponentnull

can I set a variable for a component to null

I have a variable that is set to null and/or assigned to a Component during runtime. Is there a way to tell the difference? I'm getting some crashes on iOS that I'm finding it hard to debug.

I have a script called "jump.js"

 var jumpscript:jump;
 
 During the game the script is assigned to the variable or the variable is set to null.
 jumpscript=gameObject.GetComponent(jump);//set it
 jumpscript=null;//set it to null;
 
 Will either of these tell the difference between these two without crashing?
 
 if(!jumpscript)
 or 
 if(jumpscript==null)

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avatar image vexe · Feb 15, 2015 at 11:07 PM 3
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Why don't you try and see for yourself? :) (Spoiler: Yes)

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Answer by giulio-pierucci · Feb 15, 2015 at 11:27 PM

http://docs.unity3d.com/ScriptReference/Object-operator_Object.html

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