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Question by adlej1 · Jan 02, 2015 at 08:42 PM · uifunction

Problem with UI Button calling function [4.6 UI]

I've created a toggle list, where each toggle changes the unit to create, like an RTS. However, the function I want to use doesn't show up in the event list for reasons I don't know. Here's the code:

 //Unit to deploy
 public Soldier UnitToDeploy;
 
 //List of deployable units
 [System.Serializable]
 public class Soldier {
     public GameObject soldier;
     public int soldierCost;
 }
 
 public Soldier Riflemen, SpecOps, Gunner, Sniper, Support;
 
 //public void to change the UnitToDeploy
 public void ChooseUnit(Soldier soldier)
 {
     UnitToDeploy = soldier;
 }

Does anyone have any ideas why I can't even select the ChooseUnit function?

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avatar image HYPERSAVV · Jan 02, 2015 at 09:20 PM 0
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I have a feeling your problem stems from the Soldier parameter. Looks like you can only use functions with primitive types. Perhaps add a helper method in that lets you take an ID (int) and cast that to a Solider object.

 public void ChooseUnit(int soldierID)
 {
    UnitToDeploy = IntToSolider(soldierID);
 }
 
 private Soldier IntToSoldier(int id)
 {
    // big switch statement, dictionary lookup, etc.
 }


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Answer by Tumtable · Jan 03, 2015 at 04:54 AM

The new UI events can only call public functions with primitive parameters and no return, for exemple: public void ChooseUnit(int soldierID) Take a look at this video here: http://unity3d.com/pt/learn/tutorials/modules/beginner/ui/ui-button

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avatar image Kiwasi · Jan 03, 2015 at 07:34 AM 1
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Almost perfect. You can also pass a Unity object. So anything that inherits from scriptable object or monobehaviour can also be passed.

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