- Home /
 
               Question by 
               aceakle · Jan 14 at 05:23 PM · 
                webrequesthttpwebrequesttcpsystem.diagnostics  
              
 
              Capturing and Tracing All HTTP Requests in Unity project
I'm trying to find a way to capture and trace All HTTP Requests made in my Unity project. So far I've tried using SharpPcap and Fiddler Core to capture TCP packets and parse out the HTTP data. I've also looked into using the System.Diagnostics namespace which writes HTTP events to the System.Diagnostics.Eventing.FrameworkEventSource source... But I haven't had much luck getting these solutions to work with Unity.
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
UnityWebRequest very slow 1 Answer
Try catch alternative for HTTP request 1 Answer
What is a good cross-platform alternative to WWW? 0 Answers
About Implemented host name resolution with IPv6 in Unity 4.6.9 release-notes. 0 Answers
WebRequest.BeginGetRequestStream fails on iOS using IPv6 DNS64/NAT64 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                