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Question by
rnatranslation · Sep 20, 2019 at 02:02 PM ·
instantiatespawndestroy objectparent and child
How to delete objects of a parent and then instantiate a new one?
So I'm trying to delete the objects of a parent and then replace the object and repeat. It works but sometimes deletes an object and then doesn't replace it
public GameObject[] trnaSelectionArray;
public bool trnaStopInstantiation = false;
public GameObject parentedObject;
void Update()
{
InstantiateTrna();
}
private void InstantiateTrna()
{
if (trnaStopInstantiation)
{
foreach (Transform child in transform)
{
Destroy(child.gameObject);
}
Instantiate(trnaSelectionArray[Random.Range(0, trnaSelectionArray.Length)], parentedObject.transform.parent);
trnaStopInstantiation = false;
}
}
}
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