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AdvancedGir for the following reason:
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How to use Text (OpenType .otf) Object as Mask for Image?
When ever i try to use open type text as a mask for an image, i get a warning (Material material01 doesn't have _Stencil property UnityEditor.Undo:Internal_CallWillFlushUndoRecord()). Anyone know if it is possible to do and how?
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