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Is there a way to create applications that run on fixed frame rate of 60fps on iOS?
Is there a way to create applications that run on fixed framerate of 60fps on iOS?
In the application being created is not operating at a framerate of 60fps and stable processing and display. I think the workload is low enough, but does not work smoothly.
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 8.2 avg: 4.9
cpu-ogles-drv> min: 0.6 max: 0.7 avg: 0.6
cpu-waits-gpu> min: 0.2 max: 2.5 avg: 0.3
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.5 max: 28.1 avg: 17.3
frametime> min: 15.2 max: 36.3 avg: 27.8
draw-call #> min: 9 max: 9 avg: 9 | batched: 6
tris #> min: 1074 max: 1076 avg: 1074 | batched: 32
verts #> min: 577 max: 581 avg: 577 | batched: 24
player-detail> physx: 0.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 0 .. 2
mono-scripts> update: 0.2 fixedUpdate: 2.9 coroutines: 0.0
mono-memory> used heap: 258048 allocated heap: 274432 max number of collections: 0 collection total duration: 0.0
What can be created using the Unity?
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Best Answer
Answer by mikeyj21 · Sep 13, 2011 at 09:11 PM
Hi!
Try this link: http://answers.unity3d.com/questions/12281/iphone-can-i-tell-unity-to-run-at-60hz-rather-than.html