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Repeat textures are very low quality
I have a few textures that I need to be set to repeat(I am doing a parallax background for an infinite runner). I have the textures set to Repeat, point, max size = 1024, truecolor and it looks blurry, and the tree texture has a strange outline. Does anyone know why it would like this/ how I could fix it? Below I have included what it looks like first and what I want each of the textures to look like below that. Thanks ahead of time just for stopping to look.
Answer by robusto · Jun 14, 2014 at 01:59 PM
Change Point to Billinear, if the outlines are still there, check the actual texture sizes and make sure they are a power of 2. So it would be sizes like 64, 128, 256, 512, 1024 and any mix of these. So if those pictures are 642x353 I think Unity will compress or expand them to be a power of 2, so it will change it into 512x256 and create artifacts/blur the texture. See if that gets rid of the edges.
Works great! I had to change the trees' width to 512 ins$$anonymous$$d of 640 or something like that. Thaks a ton!