- Home /
Answer by yoda12 · Jan 01, 2015 at 09:06 PM
// Quits the player when the user hits escape
function Update () {
if (Input.GetKey ("escape")) {
Application.Quit();
}
}
http://docs.unity3d.com/ScriptReference/Application.Quit.html
Answer by DigitalKnifeInteractive · Jan 01, 2015 at 09:30 PM
you make a empty gameobject and attach this script to it script:
C#: public KeyCode yourButton;
void Start()
{
DontDestroyOnLoad(gameObject); //this makes the GameObject go through all the scenes. That means, this will work in every scene in the game.
}
void Update()
{
if (Input.GetKeyDown(yourButton))
{
Application.Quit();
Debug.Log("Application has been quit!");
}
}
JavaScript:
#pragma strict
var yourButton : KeyCode;
function Start()
{
DontDestroyOnLoad(gameObject); //this makes the GameObject go through all the scenes. That means, this will work in every scene in the game.
}
function Update()
{
if(Input.GetKeyDown(yourButton))
{
Application.Quit();
Debug.Log("Application has been quit!");
}
}
Your answer
![](https://koobas.hobune.stream/wayback/20220613175347im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Where is Reference Resolution in new version? 1 Answer
WWW Delete and Put 0 Answers
How to Bind 3rd (hidden) uv channel in shader? 1 Answer
I cannot download items 0 Answers