Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by awplays49 · Jan 01, 2015 at 12:16 AM · camerayx

Broken code, need help tonight if possible please

So if you add this to a player, and move around, it kinda flashes between where its suppoosed to be and somewhere else. i want it to make the camera move between a top down view and a behind view, depending on the mouse y axis. so if the mouse moves down, it will become top down. but only move as much as the mouse moved, hence the delta i added in.

 using UnityEngine;
 using System.Collections;
 
 public class CameraController : MonoBehaviour {
     
     public float Sensitivity;
     public float MaxDistance;
     public float MaxAngle;
     private float MouseY;
     private float MouseYSet;
     private float CameraAngleX;
     private float PlayerHead;
     private float PlayerBack;
     
     private float CameraY;
     private float CameraZ;
 
     public GameObject CameraTarget;
     
     void Start () {
         PlayerHead = CameraTarget.transform.position.y + CameraTarget.transform.lossyScale.y / 2;
         PlayerBack = CameraTarget.transform.position.z - CameraTarget.transform.lossyScale.z / 2;
     }
     
     void Update () {
         // Look controls
         MouseY -= Input.GetAxisRaw ("Mouse Y");
         CameraAngleX = Mathf.Clamp (CameraAngleX + (MouseY - MouseYSet) * Sensitivity * 10, -MaxAngle, MaxAngle);
         CameraY = Mathf.Clamp (CameraY + (MouseY - MouseYSet) * Sensitivity * 10, CameraTarget.transform.localPosition.y, PlayerHead + MaxDistance);
         CameraZ = Mathf.Clamp (CameraZ + (MouseY - MouseYSet) * Sensitivity * 10, PlayerBack - MaxDistance, CameraTarget.transform.localPosition.z); 
         if (MouseY != 0)
         {
             transform.localRotation = Quaternion.Euler (CameraAngleX, transform.localRotation.y, transform.localRotation.z);
             transform.localPosition = new Vector3 (transform.localPosition.x, CameraY, CameraZ);
             MouseYSet = MouseY;
         }
     }
 }
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eluate · Jan 01, 2015 at 12:33 AM 0
Share

Tell us the problem please.

avatar image awplays49 · Jan 01, 2015 at 12:38 AM 0
Share

try it, its just glitching out and shaking.

avatar image awplays49 · Jan 01, 2015 at 12:59 AM 0
Share

Playerhead is supposed to equal to the point right at the top of the entire player, playerback the same but with his back.

avatar image awplays49 · Jan 01, 2015 at 01:03 AM 0
Share

i changed it because i thought it was the problem.

i just cahanged al of them to localposition and theyre still acting up

avatar image awplays49 · Jan 01, 2015 at 01:06 AM 0
Share
 using UnityEngine;
 using System.Collections;
 
 public class CameraController : $$anonymous$$onoBehaviour {
     
     public float Sensitivity;
     public float $$anonymous$$axDistance;
     public float $$anonymous$$axAngle;
     private float $$anonymous$$ouseY;
     private float $$anonymous$$ouseYSet;
     private float CameraAngleX;
     private float PlayerHead;
     private float PlayerBack;
     
     private float CameraY;
     private float CameraZ;
 
     public GameObject CameraTarget;
     
     void Start () {
         PlayerHead = CameraTarget.transform.localPosition.y + CameraTarget.transform.lossyScale.y / 2;
         PlayerBack = CameraTarget.transform.localPosition.z - CameraTarget.transform.lossyScale.z / 2;
     }
     
     void Update () {
         // Look controls
         $$anonymous$$ouseY -= Input.GetAxisRaw ("$$anonymous$$ouse Y");
         CameraAngleX = $$anonymous$$athf.Clamp (CameraAngleX + ($$anonymous$$ouseY - $$anonymous$$ouseYSet) * Sensitivity * 10, -$$anonymous$$axAngle, $$anonymous$$axAngle);
         CameraY = $$anonymous$$athf.Clamp (CameraY + ($$anonymous$$ouseY - $$anonymous$$ouseYSet) * Sensitivity * 10, CameraTarget.transform.localPosition.y, PlayerHead + $$anonymous$$axDistance);
         CameraZ = $$anonymous$$athf.Clamp (CameraZ + ($$anonymous$$ouseY - $$anonymous$$ouseYSet) * Sensitivity * 10, PlayerBack - $$anonymous$$axDistance, CameraTarget.transform.localPosition.z); 
         if ($$anonymous$$ouseY != 0)
         {s
             transform.localRotation = Quaternion.Euler (CameraAngleX, transform.localRotation.y, transform.localRotation.z);
             transform.localPosition = new Vector3 (transform.localPosition.x, CameraY, CameraZ);
             $$anonymous$$ouseYSet = $$anonymous$$ouseY;
         }
     }
 }

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Eluate · Jan 01, 2015 at 01:01 AM

All your variables should either be position or localposition.

You are assigning position and localposition and using them together.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object position in relation to another object 1 Answer

y and z rotation axis doing the same thing when x is 270 degrees 0 Answers

spin only on one axis 1 Answer

Credits Camera Script 3 Answers

Attempting to add wheel friction to a 2d car 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges