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Question by Paulo Ferreira · Nov 03, 2010 at 08:38 PM · arrayobjectnullreferenceexception

Unity Object Array C#

Hi there, Im trying to populate an object array in unity using C#, i declare the array like this:

Card[][] aCardGrid;

When I try to assign the card object to the array

aCardGrid[i][j] = new Card();

I get this error:

NullReferenceException: Object reference not set to an instance of an object GameScript.Start () (at Assets/Scripts/GameScript.cs:29)

I tested the creation of the object and it's working fine, just get this error when i try to put it inside the array...

Anyone?

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Answer by Mike 3 · Nov 03, 2010 at 08:45 PM

Do you ever instantiate the array? That part of the code is missing

If not:

aCardGrid = new Card[xSize][ySize];

Edit just for sanity's sake:

You can also use a multidimensional array instead:

Card[,] aCardGrid;
aCardGrid = new Card[xSize, ySize];

You won't need to populate the jagged array yourself with inner arrays, and it's guaranteed to be a fixed size in each direction

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avatar image Paulo Ferreira · Nov 03, 2010 at 08:48 PM 0
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That was it... thanks!

avatar image Proclyon · Nov 03, 2010 at 08:52 PM 0
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Do remember that when filling a multidimensional array you will need to use a nested for loop or similar construction. There is no operator specifically for filling 3D or higher arrays Proclyon 0 secs ago

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Answer by Proclyon · Nov 03, 2010 at 08:57 PM

This code segment gives me the error Invalid rank specifier: expected ',' or ']' \Program.cs ConsoleApplication4

Adding this answer to support the reminder to fill the 3D array with nested for

using System; using System.Collections.Generic; using System.Linq; using System.Text;

namespace ConsoleApplication4 { class Program { static void Main(string[] args) { Foo f = new Foo();

         Foo[][] myArray = new Foo[2][3];
     }
 }

 class Foo
 {
     public int x;

     public Foo()
     {
         x = 1;
     }
 }

}

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