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Exporting animations from fbx files....or something like that
I created a character and went on a website to animate it. It made different animations like walk,run,strafe,jump etc. When I downloaded my character with the animations, it made multiple fbx files each corresponding to a different animation.
My question is, how do i put all the animations in a single prefab(fbx) so that I can access all of them.
Answer by VictorHugo1408 · May 14, 2018 at 01:52 PM
Hi, if you want to do a one animation with a bunch of fbx i would recommend use Blend Tree, with this tool you can do a full animation, and it will looks like a single animation
You should see this video https://youtu.be/E-zQw4GabKw
Answer by theANMATOR2b · May 14, 2018 at 06:51 PM
You can retarget all the different animations using the humanoid rig setup in Unity. Unless the character is not humanoid, configuring all the animations into one single fbx is not needed.