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Question by Efril · Jan 25, 2014 at 01:44 AM · unity 4compareprecision

Separately compare coordinate values of vectors

Hi all. I'm little confused with Untiy vectors math. Let's say I performed few Vector rotations, finding intersections and so on to find vertices of rectangle. After these calculations performed I have two Vector2 with x value which practicially the same but slightly different: 42.0 (original value) and 41.9999962 (value affected by vector operations). How can I make my script to understand they are the same? I know that comparing with == resolves this problem for Vector2 and Vector3 types but what if I want to compare individual coordinates in the same way? Does Unity have something built-in for this problem or I should take care of this myself, for example with something like this:

 bool isTheSame = Mathf.Abs(v1.x-v2.x) < 0.001;

Thanks in advance.

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Answer by Eric5h5 · Jan 25, 2014 at 02:01 AM

You can try Mathf.Approximately.

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avatar image Efril · Jan 25, 2014 at 02:10 AM 0
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Wow. It is much simpler than I thought. Thank you!

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