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Question by
TheBandman · Dec 31, 2014 at 07:10 PM ·
2dcamera-movement
Could somebody please explain me why my camera isn't following my target?
using UnityEngine; using System.Collections;
public class CameraFollow : MonoBehaviour {
public GameObject target;
private Transform targetPos;
// Use this for initialization
void Start () {
targetPos = target.transform;
}
// Update is called once per frame
void Update () {
transform.position = new Vector3(targetPos.position.x, targetPos.position.y, transform.position.z);
}
}
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