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Question by Hotshot10101 · Dec 31, 2014 at 05:55 AM · uidrag

New UI Drag Event

I need to drag a new UI Image object on the screen. The Image lives in a canvas. The canvas has a canvas scaler on it so it will work on different resolutions.

I have added an EventTrigger to the image object. In my custom script I have a method called OnDrag (BaseEventData eventData). I then cast that to a PointerEventData.

I use the PointerEventData.delta and add that to my RectTransform anchoredPosition value.

This moves my image object, but the scaling is off. In the editor it is not enough, so I multiply the delta by 1.8 and this seems to make it just right.

When I built for Android, however, the delta was too much and the image went too far as I dragged it.

So my question is how do I properly use the PointerEventData on different devices so that it will move the Image object the correct amount?

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Answer by rakkarage · Feb 17, 2015 at 02:57 PM

are you using [canvas scaler - scale with screen size]?

 _scaler = GetComponentInParent<CanvasScaler>();
 ...
 if (_scaler != null)
     Drag(e.delta.x * _scaler.referenceResolution.x / Screen.width);
 else
     Drag(e.delta.x);
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