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Question by
Amaksix · May 08, 2019 at 03:18 PM ·
particlesvisual-effects
How i use mesh collider with vfx graph?
I am trying to achieve that particles from vfx graph collide with meshes in the world space. Is there a way to do that with the vfx graph tool?
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Answer by Vahidfazaely · Oct 28, 2020 at 08:44 AM
I have the same issue . when exactly VFX graph supports colliders on world space !!?? -there are some ways to do this but its not optimize . like using parameter binders and using VFXgraph colliders if your VFX is movable . or using point cache to simulate collide . but what if you want to make it rain? not optimize at all cuz you need to make a point cache from all of the environment and objects. I hope unity team fix this issue soon :) @Amaksix