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Scene disappearing when zooming in Unity
When I make zoom in a scene in the Unity editor (Unity 4.6, but it happens in other versions too), the whole scene disappears (hides), so I'm forced to work within a range of zoom. Do you know this problem or know how to fix it?
Orthographic, 2D, clipping planes of -10 and 10 and I don't know what field of view is.
In the same way the scene disappears, sometimes it works well, maybe after re-opening Unity. It seems that a bug.
I just wondered if there was a way to fix it.
Interesting, I would never think of using negative value on the clipping planes. Why would you do that? It is supposed to be near: very small positive value close to zero, far: big value, max distance that no object will ever get to.
Ins$$anonymous$$d of Zoo$$anonymous$$g, FLY toward to object by holding Right-$$anonymous$$ouse-Button and holding W (Shift+W to speed up).
You find the same thing in Blender when working with Zoom and Dolly.
Alright noobs, I figured this out for you!!! I hope this works:
I had the same problem, and I figured out that if I push down on the mouse scroll wheel as a "click" then it switches modes. Click it and you can super zoom your way across the map, but you are unable to see close up on object (screen disappears). Click the middle mouse button scroll wheel again and you can zoom slowly, but you can zoom way in to work on detail again!! Hope that helps!
Answer by Fattie · Nov 12, 2015 at 06:13 PM
Note - you can actually set the clipping plane of an ortho camera to a negative value.
Seems strange, but this is normal, and what you usually need to do.
That's typically the solution: turning off culling is usually not actually relevant, surprisingly.
I have this issue in 5.6 and neither setting the Near nor Far Clipping Plane values to a negative value resolves the issue.
Answer by KTBCrafts · Jan 13, 2016 at 10:28 AM
Maybe this question is outdated, but sometimes it could happen other people.
What helped for me, was settin the "pos Z" of every element below zero, because i played around with some 2D elements and accidently pushed them to far in + posZ.
So whenever i zoomed in, i passed them instead of getting closer!
Answer by udaykumar · Sep 30, 2015 at 02:03 PM
Hello Tatanan ,
Try un-check "Occlusion Culling" in your camera.
I too have a same problem, and fix this.
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