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This question was closed Nov 22, 2014 at 09:50 PM by robertbu for the following reason:

Duplicate Question

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Question by Kuaczor · Nov 22, 2014 at 09:50 PM · not-working

Input.GetKeyDown working smoothly

I want to make simple movement, but i have a problem. I have to click right arrow many times in order to move object. What should I do to make it work repeatedly when I simply hold the button?

    void Update () {
         if (Input.GetKeyDown(KeyCode.RightArrow)) {
             transform.Translate(new Vector3(movement_speed,0,0));
         }
     }
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avatar image robertbu · Nov 22, 2014 at 09:50 PM 0
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Change to using Input.Get$$anonymous$$ey(), which will fire for every frame the key is held down.

http://docs.unity3d.com/ScriptReference/Input.Get$$anonymous$$ey.html

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