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This question was closed Dec 29, 2014 at 08:08 PM by UnityKen for the following reason:

The question is answered, right answer was accepted

This post has been wikified, any user with enough reputation can edit it.
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4
Question by UnityKen · Dec 29, 2014 at 06:48 PM · hovering

Change UI button text during hover.

Hi,

Is there a way to change the text that is on the UI button when it is hovered over? I understand that I could use sprites for my button, but as I just want to change a small amount of text I was hoping there might be a way of doing it without creating sprites.

Thanks,

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Answer by Kiwasi · Dec 29, 2014 at 07:32 PM

Sure. There are multiple options. One is to change the value of Text.text. Here is a script to get you started. Attach it to the button.

 using UnityEngine;
 using UnityEngine.EventSystems;
 using UnityEngine.UI;
 
 public class ChangeText : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
 
     private Text myText;
 
     void Start (){
         myText = GetComponentInChildren<Text>();
     }
 
     public void OnPointerEnter (PointerEventData eventData)
     {
         myText.text = "Hovering";
     }
 
     public void OnPointerExit (PointerEventData eventData)
     {
         myText.text = "Not Hovering";
     }
 }


Note you can also do this using animated transitions, or by adding event triggers, or by completely swapping the text out.

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avatar image UnityKen · Dec 29, 2014 at 08:07 PM 0
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Thanks, Works Perfect.

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