Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Marzoa · Dec 27, 2014 at 12:43 AM · androidtoucheventonguiraycasthit2d

Unresponsive to touch events in android. RaycastHit2D not working anymore?

Greetings,

My game used to work perfectly in Unity Editor and Android devices, but suddenly it has stopped to work in Android, though it still works flawless within the Unity editor.

Since we have changed nothing on such code, we think it has to be something that has changed in latest Unity versions. Here is the involved code, though:

     void OnGUI ()
     {
             Event e = Event.current;

             // First treath global events
             if ((e.isKey) && (e.type == EventType.KeyUp)) {
                     if (e.keyCode == KeyCode.Escape) {
                             /**
                              * From http://docs.unity3d.com/ScriptReference/Application.Quit.html
                              * "Quit is ignored in the editor or the web player."
                              * So don't get mad because it seems not to be working... 
                              */
                             Application.Quit ();
                     }
             }
             if (e.isMouse) {
                     if (e.type == EventType.mouseUp) {
                             Vector2 touchPoint = new Vector2 (Camera.main.ScreenToWorldPoint (Input.mousePosition).x, Camera.main.ScreenToWorldPoint (Input.mousePosition).y);
                             RaycastHit2D hit = Physics2D.Raycast (touchPoint, Vector2.zero, 0f);
                             if (hit.collider != null) {
                                     if (hit.collider.gameObject.name == "mainMenu") {
                                             if (GameManager.Settings.SoundEnabled)
                                                     clickSound.Play ();
                                             if (buttonMusic.OverlapPoint (touchPoint)) {
                                                     Debug.Log ("buttonMusic clicked");
                                                     mainMenuDisableMusic.renderer.enabled = ! mainMenuDisableMusic.renderer.enabled;
                                                     GameManager.Settings.MusicEnabled = ! mainMenuDisableMusic.renderer.enabled;                                                                                                                
                                                     if (introTheme.isPlaying) {
                                                             introTheme.Stop ();
                                                     } else {
                                                             introTheme.Play ();
                                                     }
                                             } else if (buttonSound.OverlapPoint (touchPoint)) {
                                                     Debug.Log ("buttonSound clicked");                                                        
                                                     mainMenuDisableSound.renderer.enabled = ! mainMenuDisableSound.renderer.enabled;
                                                     GameManager.Settings.SoundEnabled = ! mainMenuDisableSound.renderer.enabled;
                                             } else if (buttonPlay.OverlapPoint (touchPoint)) {
                                                     Debug.Log ("buttonPlay clicked");
                                                     Application.LoadLevel ("GameSelMenu");
                                             } else if (buttonScores.OverlapPoint (touchPoint)) {
                                                     this.StartGameServices (); 
                                             } else if (buttonAbout.OverlapPoint (touchPoint)) {
                                                     Debug.Log ("buttonAbout clicked");
                                             } else if (buttonSettings.OverlapPoint (touchPoint)) {
                                                     Application.LoadLevel ("Settings");
                                             }
                                     }
                             }
                     }
             }

     }

I have not very clear how to debug this neither, since the step by step debugger has never worked for me with Android devices (maybe it is a pro feature...)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I intercept touch events in Android native code? 0 Answers

touch buttons function OnGUI issue 1 Answer

Android OnTouch Event 1 Answer

any one now about the touch events of android swipe events on the android 1 Answer

[HELP] C# GUI, not showing up in camera 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges