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Question by pewpewz · Nov 18, 2016 at 07:23 PM · unity 5scripting problemterrainheightmap

Generate heightmap from Terrain object with code

I want to make a 2D simulation of objects growing on a heightmap and then generate 3D objects from the simulation to the Terrain object which the heightmap is generated from. I know how to do this for a fixed Terrain but I want the Terrain to be arbitrary. Which means that I would need to generate a heightmap when the user has specified which Terrain that should be used. Is there any way to generate a heightmap on runtime with code?

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Answer by tanoshimi · Nov 18, 2016 at 10:02 PM

Sounds like you're looking for Terrain.GetHeights.

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avatar image pewpewz · Nov 19, 2016 at 12:50 PM 0
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No, what I want is to generate the image of the heightmap to use as background for the simulation.

avatar image getyour411 pewpewz · Dec 06, 2016 at 04:47 AM 0
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You want to have an image (such as a Sprite, Texture, etc) that displays pixels that are black, white or shades of grey based on the corresponding height of the terrain at all points - is that correct?

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