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Question by Nemox · Dec 30, 2014 at 12:23 AM · animationtriggereventtimeline

Similar system to animation events?

So I'd like to create a system that works based on events in time, but from directly within a class rather than relying on external animation events and such. Basically what I want is for my script to keep track of the current point along a timeline, then trigger developer-defined events as it passes over that timeline.

Is there anything built into C# or Unity that I can use, or do I need to build this system myself?

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