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Question by mamingshuo · Jan 13, 2018 at 10:43 AM · memoryframerategpu

what's the conditions by main loop checked befor enter a frame works?

hi guys, we are make a project about some works like movie play, camera preview and so on with Unity3d on Android platform, but we have some problem about unity's main loop. it will drop a frame regular. this is sad. some context can make it happend:

  1. play 4k/60fps/60bps movies.

  2. play a movie, i request a FBO with 4096*4096 size .

  3. play a movie and camera preview in one scene Simultaneously.

PS: movie is a native file,i use Android's SurfaceTexture,Surface,OpenGLES FBO... render to texture to Unity Texture2D, Camera Preview is like this too.

i have a systrace like this ,the red flag is where Unity drop a frame work: alt text

fp.png (6.9 kB)
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