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Question by
mamingshuo · Jan 13, 2018 at 10:43 AM ·
memoryframerategpu
what's the conditions by main loop checked befor enter a frame works?
hi guys, we are make a project about some works like movie play, camera preview and so on with Unity3d on Android platform, but we have some problem about unity's main loop. it will drop a frame regular. this is sad. some context can make it happend:
play 4k/60fps/60bps movies.
play a movie, i request a FBO with 4096*4096 size .
play a movie and camera preview in one scene Simultaneously.
PS: movie is a native file,i use Android's SurfaceTexture,Surface,OpenGLES FBO... render to texture to Unity Texture2D, Camera Preview is like this too.
i have a systrace like this ,the red flag is where Unity drop a frame work:
fp.png
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