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Question by Glynax · Feb 20, 2015 at 09:20 PM · uitext3dtextmesh-deformation

Engraving, Embossing, and Embellishing text on to models

Hi unityAnswers,

I'm trying to let a user use an input field from the new(ish) unity ui, and then when that text is submitted, I'm trying to get that text to either engrave onto a model(like cutting the letters in to the model), Emboss on a model (like 3d text that's attached to the model and protroduing out and wrapped around it or just on it if it's flat) Now it seems that there is no useable way to make 3D text in unity anymore without spending a ton on something like textmesh pro.. So far I haven't found a solution to either problem. This is the closest I've gotten, but I don't have a Mac to use the software in step one. http://blog.almostlogical.com/2010/08/20/adding-text-to-texture-at-runtime-in-unity3d-without-using-render-texture/ I tried the web demo linked on that page and that works perfectly for what I want for embossing letters.. But I'd also like to be able to use 3D letters to emboss so it has more depth.

Any help is greatly appreciated.

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avatar image Fabrizio_1990 · Feb 27, 2020 at 11:32 PM 0
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Did you find the solution?,did you find the solutions? can you share please?

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Answer by Jessespike · Feb 22, 2015 at 06:07 AM

Could create a material with "Bumped Diffuse" shader, and then use the texture containing the text as the normal map.

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avatar image Glynax · Feb 22, 2015 at 07:12 PM 0
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I need the user to be able to enter the text from an input field and then have it do the selected effect to the model. So having a texture like that wouldn't work, unless.. is it possible to create a texture while it's running and then apply it while it's running? It's still not quite what I need but it'd be a start

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