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Question by RealMTG · Jan 30, 2015 at 09:25 PM · shaderillumination

Illuminate specific parts of a texture?

Hi!

I have a texture with some "glowing" lights on it. I need those light parts to be illuminated but not the rest of the texture. Is there any way I can do this?

Thanks

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Answer by RealMTG · Jan 30, 2015 at 09:56 PM

After some playing around I found an easy solution. Make one texture that is the full texture and then one with everything erased EXCEPT the pixels you want to be illuminated. Then get the Self-Illunim/Diffuse shader and in the first box assign the full texture and in the second one the illuminated pixels.

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avatar image epicdev1 · Apr 11, 2018 at 01:45 PM 0
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Thank you so much!

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