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Question by Stardog · Jan 05, 2013 at 06:18 PM · lerponguicolor.lerp

Color.lerp help (GUI.color)

Can someone explain why the first code works but the second doesn't?

This works well. When choosing a colour in the inspector it slowly lerps.

 IEnumerator Fade()
     {
         while (RenderSettings.ambientLight != targetColor)
         {
             RenderSettings.ambientLight = Color.Lerp(RenderSettings.ambientLight, targetColor, speed * Time.deltaTime);
 
             yield return null;
         }
     }

This doesn't work at all. I'd have to increment the speed value from 0 to 1. And the condition check seems not not detect any changes in targetColor.

 void OnGUI()
     {
         if (GUI.color != targetColor)
         {
             GUI.color = Color.Lerp(GUI.color, targetColor, speed * Time.deltaTime);
         }
     }
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Answer by Stardog · Jan 05, 2013 at 06:42 PM

Oops solved it. I needed to use a temp variable.

 public Color targetColor = new Color(0, 0, 0, 0);
 public Color tempColor;

 void OnGUI()
     {
         if (tempColor!= targetColor)
         {
             tempColor= Color.Lerp(tempColor, targetColor, targetSpeed * Time.deltaTime);
         }
 
         GUI.color = theGUIColor;
 
         GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "Fading");
     }
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